Feature: Zelda: A Link Between Worlds Foreshadowed Breath Of The Wild’s Big Changes

A Link to the Past Between Worlds.

To celebrate the 35th anniversary of The Legend of Zelda, we're running a series of features looking at a specific aspect — a theme, character, mechanic, location, memory or something else entirely — from each of the mainline Zelda games. Today, Kate marvels at the way A Link Between Worlds snuck in a bunch of big changes in disguise...

When I first played A Link Between Worlds, I, too, was a link between worlds. I'd played about one-sixth of A Link to the Past as a kid, unable to get past the first temple, but with about 20 hours plugged into the top-down world of Hyrule, I knew it like the back of my hand. My first few minutes in A Link Between Worlds pumped me full of nostalgia like a doughnut filled with memory jam, but it almost felt like unearned nostalgia for a game I was too crap to complete.

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