Satoru Iwata is perhaps best remembered for leading Nintendo through the development of the DS and Wii, two wildly successful systems which undeniably helped bring gaming to a wider and more mainstream audience. But decades before becoming the company’s President in 2002, he got his start in the industry as a developer working on many early console and computer games. [Robin Harbron] recently decided to dig into one of the Iwata’s earliest projects, Star Battle for the VIC-20.
It’s been known for some time that Iwata, then just 22 years old, had hidden his name and a message in the game’s source code. But [Robin] wondered if there was more to the story. Looking at the text in memory, he noticed the lines were actually null-terminated. Realizing the message was likely intended to get printed on the screen at one point during the game’s development, he started hunting for a way to trigger the nearly 40 year old Easter Egg.
As it turns out, it’s hidden behind a single flag in the code. Just change it from 0 to 1, and the game will display Iwata’s long-hidden credit screen. That proved the message was originally intended to be visible to players, but it still didn’t explain how they were supposed to trigger it during normal game play.
That’s where things really get interesting. As [Robin] gives us a guided tour through Star Battle’s inner workings, he explains that Iwata originally intended the player to hit a special combination of keys to tick over the Easter Egg’s enable flag. All of the code is still there in the commercial release of the game, but it’s been disabled. As Iwata’s life was tragically cut short in 2015 due to complications from cancer, we’ll perhaps never know the reason he commented out the code in question before the game was released. But at least we can now finally see this hidden message from one of gaming’s true luminaries.
Last time we heard from [Robin], he’d uncovered a secret C64 program hidden on a vinyl record. With his track record so far, we can’t wait to see what he digs into next.